I've never had the chance to try one but I do remember many people referring to it as a revolutionary piece of technology.
https://news.ycombinator.com/item?id=36201593
I've never had the chance to try one but I do remember many people referring to it as a revolutionary piece of technology.
https://news.ycombinator.com/item?id=36201593
10 comments
To buy (and keep) one, you have to be rich enough that a couple months' rent is nothing, self-confident (or socially oblivious) enough that you don't mind looking like a Star Wars droid knock-off, and masochistic enough to want to take your neck to the gym every time you want to watch a movie. Not a very big target audience...
It's too heavy and limited to be a useful personal screen. It's useless for gaming. It's too expensive to be an occasional-use-only device. It's a solution to a problem nobody had, and it solves none of the problems people do have. Sure, it had a lot of fancy tech, and maybe made sense as a laboratory prototype, but not a consumer device. You can do more with the $300 Facebook goggles for 10% of the price, or get one of the pricier but slimmer AR glasses (Xreal, etc.)
> I've never had the chance to try one
Definitely book a demo even if you decided you are not going to get one.
https://youtu.be/kgw8RLHv1j4?si=-4Grus0FYlBJ6Fnl
And as a result, when X-was-done-using-Vision-Pro, inevitably the headline “x was done with Vision Pro”. The headline will not be about doing a-previously-undoable-x.
Vision Pro does not facilitate teamwork and teamwork is how approximately all important things get done. Not solipsistically. I mean visualize a conversation through Vision Pro versus one using Facetime or zoom. You lose most non-verbal communication if you leave the goggles on.
Zoom and Facetime and even POTS and faxes are what successful virtual reality looks like, they collapse real space — collapse distances —- between people.
I think that anything that is going to require humans to wear something on their head for entertainment purposes is not going to make it to mainstream. There will be niche uses and likely video games are a good niche. What is going to compel people to buy something like the Vision Pro when they already have smart phones that can do everything anyways?
Also, humans over 40 tend to start needing reading glasses and with each year of age more and more people need them. Its hard to have any device that covers the eyes also take into account people's vision issues, minor or major.
They released new hardware,but it really didn't differentiate itself in features or pricing from the existing market. There was no revolutionary use case to drive it forward. Existing competitors, such as HoloLens, already locked up the corporate market for things like maintenence spec or blueprint overlays. With a price point that is too high for mass consumer adoption, it's no surprise it flopped in the retail market too. Basically, the easiest answer for what happened to Apple Vision Pro is to just look up what happened to HoloLens. It's the same basic story, just a decade in advance.
https://developer.apple.com/wwdc25/
They even lowered the original iPhone price to help it succeed in the market.