Not quite the first such product, Microsoft's original "Surface" advertised similar boardgame potential. But if it worked well, I don't know of anyone who was rich enough to try it!
Detection technology on Board is much more robust. The MS Surface FTIR approach was lovely, but so over-featured no one could imagine a scoped-down (ie. cheaper) version of it.
Aha, so there are ex-Surface developers working on this too! That's reassuring actually. Yeah, the boardgame demos of Surface were gorgeous, and I was definitively disappointed that this cool technology didn't "arrive" even as the years went by. Wishing you all good luck, and I may have to see how hard it is to get my hands on one of these...
Nice job! Very slick demo video. As a dev, a couple of things immediately stand out to me.
1. Launching at $500 means it is going to be a "relatively" boutique product. At around the same price as an iPad Air, you're definitely going to want to focus on how the included games simply would not be playable on a more conventional touchscreen interface without the corresponding physical components.
Which leads to my second question:
2. Are the included physical pieces modular / generic enough such that prospective game developers could leverage them in future apps, or would they essentially need to design, 3D print, or contract out to your team to create their own props?
1. This is absolutely the case for the launch portfolio. These games are super unique experiences that are really only possible from mixing the physical and digital in this way. Does the site not make that clear to you? Super useful feedback!
2. The piece sets can be used as is for new games/apps, especially for prototyping! However if it’s super promising and you want to bring it into our (future) store, we’d love to work with you to make a bespoke set of pieces to go with the game. Whether the launch sets are modular enough as-is is really dependent on the ergonomics and aesthetics of the game you want to make. We’re excited to make ourselves available to devs who want to explore this though, and happy to work with folks to figure out ways forward.
Looks really cool though did not see what the SDK is or languages it requires? I've built game tables before with flat panel TVs and web tech, but have wanted to integrate miniatures, position, etc into the apps.
Just launched today at TechCrunch Disrupt. Our 12 game launch portfolio was all developed in Unity using our sdk, and we cannot be more excited to see what developers can make with our launch piece sets!
Hopefully the technology has matured since then.
Detection technology on Board is much more robust. The MS Surface FTIR approach was lovely, but so over-featured no one could imagine a scoped-down (ie. cheaper) version of it.
1. Launching at $500 means it is going to be a "relatively" boutique product. At around the same price as an iPad Air, you're definitely going to want to focus on how the included games simply would not be playable on a more conventional touchscreen interface without the corresponding physical components.
Which leads to my second question:
2. Are the included physical pieces modular / generic enough such that prospective game developers could leverage them in future apps, or would they essentially need to design, 3D print, or contract out to your team to create their own props?
2. The piece sets can be used as is for new games/apps, especially for prototyping! However if it’s super promising and you want to bring it into our (future) store, we’d love to work with you to make a bespoke set of pieces to go with the game. Whether the launch sets are modular enough as-is is really dependent on the ergonomics and aesthetics of the game you want to make. We’re excited to make ourselves available to devs who want to explore this though, and happy to work with folks to figure out ways forward.