13 comments

  • npinsker 4 hours ago
    Stephen's Sausage Roll is my favorite puzzle game. But more interestingly -- it's a near-universal opinion within puzzle communities that SSR is one of the all-time best. I've never heard of such a strong consensus in other subgenres of game.

    Unlike other consensus "bests", it's relatively unknown to the public (which is understandable for many reasons). It's very likely that if you're a puzzle game devotee, you will fall in love with SSR; but at the same time, if you don't have experience with puzzle games, you'll very likely hate it.

    As a result, I've always thought it's an interesting window into how we value "taste" and "mastery", how too much mastery can actually distance us from one another, and what meaning there is in designing games for an ideal world shaped around ourselves, versus the world we actually live in.

    It's well-known that puzzle games sell badly on Steam, and I think part of that is that difficulty and struggle is an acquired taste. Most try to paper over that gap with nice soundtracks and graphics, "hooky" mechanics, and narrative. SSR is so interesting because it contrasts so violently: it's ascetic, has no obvious hook, and offers nothing but difficulty and struggle, and the best feeling in the world if you decide to push through it anyway.

    • ghostly_s 3 hours ago
      Some of my favorites are puzzle games but I guess I’m not a member of the "community" (is there a message board?) and I’m surprised to hear there's any consensus on anything- my experience has been that most puzzle fans have a very specific subgenre they enjoy rather than enjoying "puzzle games" as a whole. I've had such little luck finding new games I enjoy that I don't pay any attention to puzzle game recommendations u less it reminds me of a specific game I already like. I've played several games in this genre (didn't know it had a name!) and they are very much not my thing.
      • tobr 2 hours ago
        ”Thinky puzzle games” is a specific subgenre and community, revolving mostly around variations of sokoban, but really has an appetite for any game that deeply explores how a few mechanics can be combined and lead to interesting consequences.
    • kibwen 4 hours ago
      Stephen's Sausage Roll is great, but even among sokobanlikes, I'm loathe to call it the undisputed all-time best when it's up against Baba Is You.
      • neop 3 hours ago
        Overall, I probably agree that Baba is You is a better game, but I think what makes Stephen's Sausage Roll receive so much praise is that the puzzle design is incredibly tight. It's a very straightforward concept and the core mechanic does not change between the first and the last level. But the puzzles are expertly crafted in a way that as you progress through the game you naturally come across situations where you think you know everything about the game and then it surprises you with a new mechanic that you did not expect.

        Baba is You ramps up as you go to, but the ramping up is mostly done by the game giving you new tools to work with. Plus, the amount of interesting puzzles you can do with the mechanics of Baba is You is virtually endless, whereas SSG makes you feel like the game squeezed all the possible gameplay out of moving sausages around.

      • Cpoll 4 hours ago
        SSR walked so Baba could run

        In favor of SSR: The design is more vertical than Baba, it explores fewer mechanics but with greater depth. And it's entirely spatial, whereas Baba's solutions are sometimes a matter of wordplay, with the sokoban just a formality.

        I like Baba better, but I'm not sure if it's the better game.

        • jldugger 4 hours ago
          > SSR walked

          rolled, surely

    • Twirrim 2 hours ago
      It would surely sell more if people would actually explain what the game is, without using niche words like "sokoban". The article talks about how the trailer for it didn't really show anything about the game either, which arguably gets you into pretentious/artistic territory.

      After reading the linked article, and the comments here I still have zero clue about the game. It's a puzzle game involving sausages and a large fork does nothing to describe what kind of puzzles they might be.

      • airforce1 2 hours ago
        > After reading the linked article, and the comments here I still have zero clue about the game

        A video is worth a thousand words, and there's a video at the very beginning of the article. Did you watch the video?

        You control a character on a grid and you have to push sausages around the grid in order to grill them (some of the floor tiles are grill tiles). That's the core game. But the sausages roll and you can't let a given side touch a grill more than once. And the grid is space constrained - you can accidentally push a sausage off the grid and it will fall into an abyss and you have to start over. The puzzles are very difficult because there is so much complexity that stacks:

        - Your character can strafe and push things, but your character is also 2 tiles wide and can pivot and swing a fork (and the swing action can push things)

        - sausages only roll along one axis, otherwise they slide

        - sausages can be stacked into the 3rd dimension which means there's also gravity

        - if a sausage falls on your character's head you can move it around and rotate it

        - etc.

      • gpt5 2 hours ago
        The game is about rolling sausages over grills to cook them on both sides. However, that's completely unrelated to why it's so acclaimed.

        This game introduces a very small set of controls and mechanics (you basically only have the arrow keys, and initially can just move around), and combines it with minimally small, yet surprisingly hard puzzles. Every puzzles is distilled to its smallest form, and involves a genuinely satisfying eureka moment.

        The game then explores every possible hidden way to use the minimal set of mechanics introduced, before introducing a new mechanic (e.g. early on you'll be able to suddenly 'stab' you sausages which allows you to move them around differently. So you become a master of the game as you progress.

        The problem for new players is that it's deceptively difficult to solve even the simplest puzzles + it encourages you to explore and learn how things work instead of giving you hints. This makes inexperienced players abandon it way before it fully reveals itself (which takes many hours into the game).

        What I suggest is if you are new and are frustrated, find a Youtuber that solved it so that you can look at what they did. This way you won't get stuck to the point of leaving it, while still allowing you to fully enjoy it.

      • omcnoe 1 hour ago
        The problem is, the ways that it's great are hard to put into words and explain for someone unfamiliar with the game. At least, not in a succinct way. At the most basic level it's just block pushing puzzles ("Sokoban").
      • werdnapk 1 hour ago
        Almost anybody who grew up with video games in the 80s played Sokoban and knows exactly what that refers to. It was THE puzzle game in the early days of video games... that and maybe millipede.
      • lisper 2 hours ago
        > It would surely sell more if people would actually explain what the game is

        And even more if figuring out how to buy it wasn't a challenging puzzle in its own right.

    • airstrike 25 minutes ago
      I'll take Portal over it any day of the week
  • rjh29 2 hours ago
    All of the critically acclaimed puzzle games seem to be sokobans. I have no idea why sokoban is so popular; I find it very tedious to move blocks around manually, especially if I already know the solution and I'm just making it happen. For me games like Artisan of Glimmith, LOK Digital, Tiling Town and Lingo are the most fun, followed by deductive games like The Roottrees Are Dead and The Case of the Golden Idol.
    • Jtarii 12 minutes ago
      >All of the critically acclaimed puzzle games seem to be sokobans

      Wouldn't really agree considering:

      Antichamber, The Witness, Talos Principle, Manifold Garden, Portal, Zachtronics, Tunic, Blue Prince, Return of the Obra Dinn, Seance of Blake Manor, a bunch more I could list.

    • airforce1 2 hours ago
      This one is critically acclaimed and is not a sokoban: https://store.steampowered.com/app/2721890/oo/
  • Waterluvian 3 hours ago
    My list of must play puzzle games is far too short: Portal, Portal 2, Demon’s Souls, and Baba is You. It’s amazing to me that I’ve never heard of a game this lauded.
    • kibwen 3 hours ago
      Prepare yourself to get inundated with recommendations. Antichamber, Tunic, Talos Principle, Blue Prince, Return of the Obra Dinn, Outer Wilds, Superliminal, literally every Zachtronics game (most especially Opus Magnum)...
    • hbn 3 hours ago
      I don't think I've ever heard of Demon's Souls being categorized as a puzzle game. I suppose some of the bosses have a trick to figure out? But I'd still think it falls into the action RPG genre by a wide margin.
      • kibwen 1 hour ago
        Perhaps modern AAA games have become so handholdy that any game that shuts up long enough to allow the player to experience a sense of genuine exploration and wonder counts as a puzzle game, in which case I'd recommend the rich genre of indie Kings Field-likes, e.g. Lunacid. A bit further out would be something like Moonring (Ultima-like) or Caves of Qud.
      • Mond_ 2 hours ago
        Not OP, but I've had the same conclusion. It's a bit cheeky to call it a puzzle game, but I don't think it's strictly wrong.

        Imo it's better to approach Demon's Souls as an exploration puzzle game with RPG stuff and combat, not as an action RPG (such as Dark Souls 3).

    • kibibu 3 hours ago
      No "The Witness"? Not incredibly challenging, but I very much enjoyed its blend of puzzling and aesthetic.
      • eps 2 hours ago
        I find TW to be excruciatingly boring.
      • VorpalWay 3 hours ago
        Personally, I had wanted a new Myst, and The Witness wasn't that, and so I was a bit disappointed. Obduction was released a year or two later and it was similar to the Myst I remember from my childhood and it was also a good game. I strongly recommend it.

        That said, The Witness isn't a bad game as such, though the puzzles do get a bit repetitive in my opinion. I prefer more variety rather than hyper focus on one type of puzzles.

        • Waterluvian 2 hours ago
          For me, Outer Wilds finally got the Myst feel right.
          • VorpalWay 2 hours ago
            Interesting, I had passed it by when I heard it had a time limit and reset mechanic (not unlike Zelda Majora's Mask). I hated that mechanic in Majora's Mask (and I never finished that game), it made the game feel stressful to me.

            I prefer games where I can play slow and deliberate. If there is a time mechanic it should be turn based, not real time. (Or it should be a very short time based system such as "run across the room to hit the other button, the cost of failing is 10 seconds of trying again, not 10 minutes".)

            • Waterluvian 1 hour ago
              I know exactly what you mean by Majora’s Mask. Ugh. I spent all that time getting here and now I’m out of time and it resets?!

              I can see why Outer Wilds might feel the same way. But somehow it didn’t for me. Probably because it really doesn’t take much at all to get right back to where you were.

        • OkayPhysicist 2 hours ago
          Try the RHEM series. It's Myst, but harder, complete with slideshow of late 90's 3D graphics environment. I liked Obduction, but I found it a bit too easy.
        • cableshaft 1 hour ago
          Have you tried Blue Prince? It's got some similarities (it's basically Myst + a spatial puzzle + modern drafting/resource management board game).

          And you don't have the time element of Outer Wilds (Outer Wilds is brilliant though, and it kinda needs that time element to work properly).

          I mean technically it does in that you only have so many steps in a day, but you only spend a step moving from one room to another, so you can take your time in any given room, and you have ways to increase those steps.

          Also you're more likely to block yourself off with your room layout for the day than you are to run out of steps, at least once you start getting better at the game (it can happen though).

      • devcpp 2 hours ago
        Might as well add The Talos Principle then
    • igorbark 1 hour ago
      if we're going to plug random puzzle games on this thread, IMO the most underdiscussed puzzle game of all time is Recursed, the only game i've played which properly explores recursion as a mechanic, and (MINOR SPOILER) the only game i've played which detects when you have created logical contradictions, and for each contradiction you achieve rewards you with a secret bonus level.
    • blt 1 hour ago
      Routing games like Mini Metro/Motorways, Freeways, and Fly Corp are not quite puzzle games in the traditional sense, but I'd definitely encourage any puzzle fans to try them.
    • huhtenberg 3 hours ago
      Give "Please Don't Touch Anything" a try.
    • cubefox 3 hours ago
      Demon’s Souls???

      I guess Zelda, Metroid and Half-Life also count as puzzle games then. :)

      • Wowfunhappy 45 minutes ago
        Metroid, Half-Life, and Demon's Souls I would take issue with, but I've always considered Zelda a puzzle game, and I never questioned it until now.

        I suppose the new Breath of the Wild / Tears of the Kingdom titles are more action-oriented, but everything in the mold of Ocarina of Time is a puzzle game with some light combat sprinkled on top.

        • cubefox 14 minutes ago
          Dungeons contain mainly puzzles, but otherwise it's a lot of combat and story and side quests, similar to most RPGs.
          • Wowfunhappy 12 minutes ago
            But the overworld missions are basically all puzzles! I don't think there's more combat in the overworld than in dungeons.
      • bee_rider 1 hour ago
        Well Zelda games consistently feature block-pushing puzzles so I guess Baba Is Zelda.
        • pocksuppet 1 hour ago
          accidentally makes PEACH IS FORT

          Sorry Mario, but your princess is another castle!

  • rodarmor 4 hours ago
    I wish that Opera Omnia, also by Stephen Lavelle, got more attention. It is mind-blowing exploration of the idea of propaganda and revisionist history, which somehow also manages to be engaging and fun, with an incredibly unique core mechanic.
  • Mond_ 4 hours ago
    No shade thrown, but I always preferred my game with some amount of story or artistic ambition beyond mere puzzling.

    I'd take Void Stranger or probably even Deadly Rooms of Death: The Second Sky over Stephen's Sausage Roll any day, I imagine.

    • gorgoiler 4 hours ago
      If you or anyone else reading this haven’t finished Stephen’s Sausage Roll to the very end, including reading all the story book paragraphs along the way (which increase in poignancy and frequency as the game winds to a close) then I strongly encourage you to do so. No spoilers!

      de•li•cious saus•ag•es

    • amavect 3 hours ago
      I love pure puzzles and completed SSR. The story consists of sign plaques that narrate the history of the fictional world, and how your player character fulfills their place in the world through the main goal of cooking sausages. A bit unique and interesting, though not particularly complex, and you can guess the twist before it reveals. In other words, a puzzle game with a short story interspersed, perhaps 99% puzzles and 1% reading. The music consists of relaxing algorithmic ambience. The artistic ambition aims for surrealism and minimalism. I like it a lot, but I recommend against it for you.
    • Boxxed 3 hours ago
      Deadly Rooms of Death is criminally underrated and generally unknown. Journey to Rooted Hold is personally my DRoD of choice.
    • why_at 3 hours ago
      Yeah same here. I love puzzle games but there needs to be something to it besides puzzles for puzzles sake for me.

      I've seen this game recommended many times but I've never played it because I feel like I would get bored very fast. Same with Zachtronics games.

      • fyrabanks 3 hours ago
        i so badly want to spoil the story of stephen's sausage roll for you. i feel bad even spoiling that there is a story. play it.
  • freedomben 3 hours ago
    FYI it's on sale on Steam today: $5.99
  • kimos 2 hours ago
    I completely understand how this game is brilliant and a perfect puzzle game. But it was so hard and frustrating I could not play it.
  • tantalor 2 hours ago
    > most influential puzzle games ever

    Never heard of it.

  • binbag 2 hours ago
    It's a perfect game.
  • ktallett 3 hours ago
    Kula world was and always will be my favourite of these sort of games. Simple yet really challenging.
  • gowld 3 hours ago
    Is this what Jonathan Blow is trying to copy with Sinking Star?
    • omcnoe 1 hour ago
      Trying to copy is a bit harsh, but he has credited it as an inspiration for what's possible within the Sokoban format. I believe he was a playtester for SSR before it released, mid The Witness development.
    • turkeyboi 2 hours ago
      Oost does incorporate elements that were tried in a puzzlescript game “mirror isle” and sean t barret’s “promesst”. Dont think anything directly from this sausage one.
  • lanfeust6 3 hours ago
    Good sokoban, but maybe my fastest rage/impatience quit on a puzzle game at 10-ish hours. I find it too difficult.
    • kderbe 57 minutes ago
      That's my verdict on Stephen's Sausage Roll too. My personal favorite sokoban is Patrick's Parabox (the name is an obvious nod to SSR) because its puzzles have a gentler and finer-grained difficulty ramp.
  • jason-festa 3 hours ago
    [dead]