I loaded the puzzle and was presented with an empty 7 character prompt. I tried typing in three different seven-letter words, and each time I hit "GO", I was told the word was "Not in the word list".
I couldn't find the go button for a while...finally realized it was part of the keyboard...that could be better
I don't get the colors on the keys, as intuitively it seems like it should be the available letters in the current position, but they don't change based on the letter spot I would be currently typing in.
I wanted to share my result with a friend who loves word games, but there was no share button. Also pasting the link does not come up with a web preview in slack/messengers.
It would be nice to be able to go back and play past days.
In terms of difficulty,hard but achievable. Might think on a difficulty slider, or a climb (first solve 5 letter, if won, 6, then 7?
I see a lot of people saying 7 letters is too long, but I feel like the additional hints about where to go when you guess wrong helps make up for that.
It took me a minute to get what was going on and I wasted a few guesses but I like that it requires a new strategy.
I was able to adapt my first go-to wordle words to 7 letters and realized that they should be different because of what you learn from guess to guess.
I suck at wordle and got this in like 7 guesses. Is your model to keep it on your site or do you plan to license the game?
Really cool. Everyone's given feedback about the length and such but mine is about the keyboard: it feels like the high/low/allowed colours should update as you go from slot to slot but they don't so it's pretty useless.
Cool idea. This might be a time where an option to have an alphabetically ordered keyboard would be useful.
By the way, I like testing AIs on new games as they aren't in the training data and gpt5.6 sol high thinking was able to get from my second guess result to the correct answer. One letter was already locked and four more were down to a five letterish range. Still impressive as I remember models up until about the second generation of reasoning models really struggling with games like wordle.
I think a practice mode, or letting people play the older games would be good. I can think of a few older people who would love this, but would definitely need a few tries to get the hang of it.
Looks good.
What's with the submit buttons being put on the left on virtual game keyboards, even though Return/Enter usually on the right on typical keyboards. Wordle also does this.
Having the backspace on the left would probably mess up most mobile typers' muscle memory, and since that key is pressed once vs backspace which might be pressed multiple times, it would be a sensible tradeoff to keep submit on the left side
I love word games and this was pretty fun. One recommendation I have is to have the most recently typed word at the top rather than the bottom, so that it's easy to reference when typing your next word. There could be plenty of reasons against that and I'm no game designer but that's what popped into mind. I'll definitely try more, this is a fun idea!
I agree with everyone else who’s commented up to this point. But I’ll say what they’re saying more clearly: it’s a bit too difficult. I love the idea though.
I tried the game on mobile first and couldn't figure out the you are supposed to press "go". On my phone it looked just like all other buttons and was not highlighted in any way. Not sure if the reason is mobile browser or dark theme.
Nice game -- a bit more of a challenge than the usual word games, so I appreciated it. I suggest including a little demo before the game starts to showcase how it works because it was slightly unclear how the game would work before the first turn. It also would be really nice to let users choose a difficulty level based on the length of the word. I might consider encapsulating all the numbers of the turns left, or even making it a flexible option that the user can lower in order to increase difficulty. The only other nit I noticed was that the dictionary seems to be returning the secondary meaning for the word today. Overall I really liked this game as it was genuinely different and the hi/lo nature added a very different dimension to the guesswork.
Not to get a spoiler, but the post-game definition given for today's word (rot13: ybatrfg) uses an obscure secondary verb form instead of the much more common usage...
Very clever! My main issue with Wordle is that it feels like it's largely a question of chance, but this one feels like there's a lot more strategy involved.
With no further guidance given, I closed the tab.
I couldn't find the go button for a while...finally realized it was part of the keyboard...that could be better
I don't get the colors on the keys, as intuitively it seems like it should be the available letters in the current position, but they don't change based on the letter spot I would be currently typing in.
I wanted to share my result with a friend who loves word games, but there was no share button. Also pasting the link does not come up with a web preview in slack/messengers.
It would be nice to be able to go back and play past days.
In terms of difficulty,hard but achievable. Might think on a difficulty slider, or a climb (first solve 5 letter, if won, 6, then 7?
It took me a minute to get what was going on and I wasted a few guesses but I like that it requires a new strategy.
I was able to adapt my first go-to wordle words to 7 letters and realized that they should be different because of what you learn from guess to guess.
I suck at wordle and got this in like 7 guesses. Is your model to keep it on your site or do you plan to license the game?
I actually think left/right is a more clear visual and mental model.
I like the game and it is quite difficult sometimes to come up with a legal word that gives you an improved anchor point for the binary search.
By the way, I like testing AIs on new games as they aren't in the training data and gpt5.6 sol high thinking was able to get from my second guess result to the correct answer. One letter was already locked and four more were down to a five letterish range. Still impressive as I remember models up until about the second generation of reasoning models really struggling with games like wordle.
"left" or "right" might be clearer, at least for English, and it would map directly to the range bar visualizations beneath each letter.
A few ideas, if you don't mind:
1. Have a "normal" mode and "master" mode, where the normal mode has words with maybe 5 letters and the master mode uses 7 letters
2. Have an archive of previous games - kinda sucks that I can't play the old ones!
3. Contrast on the up/down arrows on letters isn't clear enough, at least not for me (colour blind)
Maybe I've played wordle too much...
As feedback, I think I'd enjoy it more with shorter words or more guesses