AMA – "Final Fantasy: The Spirits Within", milestone in CGI, is 25 years old

It might be fun to reflect on the creation of [0] 25 years ago. The project was the first attempt at producing and entire feature film with "photorealistic" human characters using CG.

I was R&D lead on the project, and it has been fun to see how the technology has evolved over the years. Happy to do my best to answer any questions people may have.

[0] https://en.wikipedia.org/wiki/Final_Fantasy:_The_Spirits_Within

11 points | by kaveh808 9 hours ago

4 comments

  • IcePic 57 minutes ago
    I liked the movie, and I haven't even played Final Fantasy.

    The quality was good enough for me to enjoy the story without getting stuck in the "graphics".

  • bityard 9 hours ago
    I don't have any questions, but I just wanted to say thank you for your work on this.

    I was a huge Final Fantasy fan ever since FFIV came to the states (as FFII). In the US, console RPGs were a niche within a niche until the 2000's. So walking into the local theatre to watch The Sprits Within on a big screen just felt plain surreal.

  • pluc 9 hours ago
    What a gorgeous piece of art that movie was. Thanks for being a part of it!

    What does a R&D lead do on such a project, how does one get that job and what have you been up to since/now? Were you involved in Advent Children too? Are you excited or apprehensive about AI in your line of work?

  • embeng4096 8 hours ago
    I had no idea this was a movie, I had just read the book when younger and enjoyed it. Looking it up now, it seems the book was a novelization of the movie - I'll have to give it a watch. I wonder if your and your team's work also laid the path for Advent Children, which I enjoyed as a young FFVII fan.
    • kaveh808 6 hours ago
      "The Spirits Within" was produced at Square USA's Honolulu studio. We were disbanded by the time "Advent Children" was made by a team in Japan.

      The Honolulu studio produced FF:TSW and "Final Flight of the Osiris", a short for the "Animatrix" anthology.

      The lack of commercial success of FF:TSW led to the Honolulu studio being closed down. The staff spread out through the CG industry and took with them the lessons from the project.