I was R&D lead on the project, and it has been fun to see how the technology has evolved over the years. Happy to do my best to answer any questions people may have.
[0] https://en.wikipedia.org/wiki/Final_Fantasy:_The_Spirits_Within
I was R&D lead on the project, and it has been fun to see how the technology has evolved over the years. Happy to do my best to answer any questions people may have.
[0] https://en.wikipedia.org/wiki/Final_Fantasy:_The_Spirits_Within
4 comments
The quality was good enough for me to enjoy the story without getting stuck in the "graphics".
I was a huge Final Fantasy fan ever since FFIV came to the states (as FFII). In the US, console RPGs were a niche within a niche until the 2000's. So walking into the local theatre to watch The Sprits Within on a big screen just felt plain surreal.
What does a R&D lead do on such a project, how does one get that job and what have you been up to since/now? Were you involved in Advent Children too? Are you excited or apprehensive about AI in your line of work?
The Honolulu studio produced FF:TSW and "Final Flight of the Osiris", a short for the "Animatrix" anthology.
The lack of commercial success of FF:TSW led to the Honolulu studio being closed down. The staff spread out through the CG industry and took with them the lessons from the project.