12 comments

  • boustrophedon 9 hours ago
    I might have missed it in the readme, but what hardware did the training take place on? This is really neat.
    • sheepseb 8 hours ago
      For the world model training I've used an RTX 4060, but for the agent playing the game that was directly on the pico using stream-ac
  • dannyw 10 hours ago
    This is incredibly cool! Fascinating to see looped transformers be necessary for mini-Doom, but not for simpler games.
  • andai 10 hours ago
    Very cool. I didn't know NNs were capable of such determinism, that's very interesting. Is this a similar effect to overfitting? Also, it's the same model for all the games, right?
    • svantana 9 hours ago
      > Also, it's the same model for all the games, right

      It's a bit unclear but it looks like different models, since they all have different parameter and MAC counts. It would be much more impressive with a single world model that could maybe dream up new games inbetween the games in the training set.

    • sheepseb 9 hours ago
      It's a self contained net for each game but the data used for training doesn't overlap with the validation. I think it would be easy to merge them into a single model
  • xpct 6 hours ago
    Is the actor trained on world model's mistakes as well? If so, it should learn to force hallucinations that force it into an easier state.
    • sheepseb 9 minutes ago
      Yes, there were some hallucinations, e.g: in breakout hitting a corner would destroy more blocks than expected, in doom-lite it could shoot from miles away and get a kill. The fixed was add some noise to the input frame and keep the target clean.
  • cchance 3 hours ago
    If this runs on a PI... can it run on webgpu ?
    • sheepseb 20 minutes ago
      The core of it uses rust with no_std and on the pico we use embassy-rs with no os. At the same time, the core can be build for webassembly but it doesn't use webgpu.
    • jbarberu 2 hours ago
      Unlikely, Raspberry Pi Pico 2 W is a microcontroller, not a computer. It runs either bare metal or an RTOS.
  • nater5000 10 hours ago
    Honestly fascinating. I almost feel like you'd be better off avoiding any discussion of the fact that this runs on a Raspberry Pi Pico 2 W because it takes away from the crazy world model capabilities (of course, the fact that this does run on a Pico 2 makes the whole thing much more impressive).

    There's gotta be a good way to incorporate this logic into a larger, more "traditional" game in a meaningful way. Seems like an approach for procedural generation that could solve some of the issues usually found with actual procedural generation.

  • gaiya365 5 hours ago
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  • lanmu 5 hours ago
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  • rpsworld 6 hours ago
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  • tty_bordel 9 hours ago
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  • sophia96087 5 hours ago
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